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This aspect was not unnoticed by more seasoned reviewers, although one must wonder how these elements allowed Crysis 3 to remain compelling throughout the entire game, while maintaining all of the graphical fidelity that Crysis games are generally known for. Thus, even though Crysis 3 might be a remarkably shiny title that reclaimed its throne as one of the best-looking games of all time, the presence of a well-defined theme means that Crysis 3 provides the strongest characterisations and narratives of any of the titles (besides Crysis Warhead). Throughout Crysis 3, themes about what constitutes humanity linger: unlike the previous Crysis installations, there is a single unifying theme in Crysis 3 that is driven home repeatedly. The Alpha Ceph is killed, and Prophet uses Archangel to destroy the first Ceph warship coming through the wormhole, causing it to collapse and ending the Ceph threat for the present. Prophet subsequently resolves to kill the Alpha Ceph, who has since opened a wormhole to the Ceph homeworld and is coordinating an all-out assault on Earth. Since the events of last time, which were drafted during Thanksgiving, I’ve watched Prophet fight through the CELL’s facilities, blew their dam to pieces, accidentally activated the Alpha Ceph, and fight to stop CELL from activating the Archangel weapons platform, which, if fired, would trigger a chain reaction that would render the planet uninhabitable.
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Just himself it took me a long time to remember that.” -Prophet “A good soldier knows there’s only one thing he can rely on when the chips are down: Not his cutting edge intel, not his state of the art equipment, and not his top of the line weapon.